Exiled Admin replied

558 weeks ago

Zone information + Individual Responsbilities. Will be updated as more information is gathered.

T1 Putraxia
Key Item:
Entrance:
Setup:
Popping Boss:
Boss Strategies:
Drops:
Points: 3pts for Clear


T2 Rancibus
Key Item:
Entrance:
Setup:
Party 1: BLM or SMN x2-4 GEO BRD COR
Party 2: PLD x1-2 WHM BRD GEO BLM or SMN x1-2
Popping Boss: Each wave has a set number of pillars. After a pillar is selected a wave pops and it disappears. PLDs will gather enemies and BLM/GEO/SMN will time nuke. Bards are responsible for sleeping mobs (very important). When a boss pops, 1 PLD will take the NM to the wall while the other gathers up mobs. Kill the wave in the same manner as used previously.
***Rumored but worth trying: The lamp order is insignificant. It depends on the IN GAME time entered. If you enter at :01, pop lamps at :X1 time in order for quick boss spawns. This has appeared to have some success in recent spawns.
Boss Strategies: T1 - Full attack ice; T2 - Tier 1 nuke only fire, >3K damage causes babies to pop; T3 - Full attack thunder
Drops:
Points: 3pts for Clear

T3 Palloritus
Key Item:
Entrance:
Setup:
Popping Boss:
Boss Strategies:
Drops:
Points: 3pts for Clear

T4/5 Plouton
Key Item:
Entrance:
Setup:
Popping Boss:
Boss Strategies:
Drops:
Points: 5pts for Clear
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