Zone information + Individual Responsbilities. Will be updated as more information is gathered.
T1 Putraxia Key Item: Entrance: Setup: Popping Boss: Boss Strategies: Drops: Points: 3pts for Clear
T2 Rancibus Key Item: Entrance: Setup: Party 1: BLM or SMN x2-4 GEO BRD COR Party 2: PLD x1-2 WHM BRD GEO BLM or SMN x1-2 Popping Boss: Each wave has a set number of pillars. After a pillar is selected a wave pops and it disappears. PLDs will gather enemies and BLM/GEO/SMN will time nuke. Bards are responsible for sleeping mobs (very important). When a boss pops, 1 PLD will take the NM to the wall while the other gathers up mobs. Kill the wave in the same manner as used previously. ***Rumored but worth trying: The lamp order is insignificant. It depends on the IN GAME time entered. If you enter at :01, pop lamps at :X1 time in order for quick boss spawns. This has appeared to have some success in recent spawns. Boss Strategies: T1 - Full attack ice; T2 - Tier 1 nuke only fire, >3K damage causes babies to pop; T3 - Full attack thunder Drops: Points: 3pts for Clear
T3 Palloritus Key Item: Entrance: Setup: Popping Boss: Boss Strategies: Drops: Points: 3pts for Clear
T4/5 Plouton Key Item: Entrance: Setup: Popping Boss: Boss Strategies: Drops: Points: 5pts for Clear
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558 weeks ago